//--------------------------------------------------------------------------
#declare R_out = 0.50; 
#declare R_in  = 0.35; 
#declare H1    = 0.30; 
//--------------------------------------------------------------------------
#declare Tube_Texture = 
         texture { pigment{ color rgb< 1, 1, 1>*1.2 } //  color White
                // normal { bumps 0.5 scale 0.05 }
                   finish {  phong 0 reflection 0.00}
                 } // end of texture 
//--------------------------------------------------------------------------
#include "shapes_lo2/Tube_Rounded.inc"
//--------------------------------------------------------------------------
object{ Tube_Rounded( R_out,// R_out, //  outer radius
                      R_in, // R_in,  //  inner radius 
                      0.03, // Border_R < H  and < R_out-R_in !!!! 
                      H1    // H, height of tube
                      
                    ) //-------------------------------  
        texture { Tube_Texture } 
        scale <1,1,1>  rotate<0,0,0> translate< 0,0.00,0 >  
      } //------------------------------------------------------------------
//--------------------------------------------------------------------------
